Hi,
It's interesting to investigate the state of VW technology, and at the
same time get in touch with about 70 typical potential "end-users" of
next gen virtual worlds, show them existing demos, talk about
capabilities, ... and get their feedback and recommendations.
We all want open virtual worlds to be successful isn't it ?
Virtual worlds is comprising several areas, most of them under
development/enhancement these days-- and sometimes in orthogonal
directions. ;-)
Let's be frank: objects' format, rendering techno/tool, architectural
networking model, .. are all important considerations, but only ONE
aspect seems critical to the "end-users": the capability to select,
customize, modify avatars with a high flexibility.
Today the only really large, rich and flexible avatars management
systems we have found are only part of proprietary virtual worlds
platforms !!
Considering the importance of the avatars' dimension to end-users
(psychology), do we want proprietary platforms to be successful in the
future instead of open source platforms ?
Are we just ostriches when looking at open virtual worlds, animals that
put their little heads in the ground moving open virtual worlds the way
we think this should be done instead of listening to what the
world-wide-population is expecting ?
Let it be ..
-michel
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