Animating characters is straightforward with automatic mapping between Unity’s Mecanim human bones and QTM segments. Just add the skeleton script, set the actor name of the QTM skeleton and press play. Using a QTM rigid body to set the position and orientation of a GameObject is equally easy. Just add a script to the GameObject and set the name of the QTM rigid body. Get a real-time stream of motion capture data in Unity with minimal latency. This makes it possible to drive characters, rigid bodies or any other Unity object. Qualisys provides a robust skeleton solver that lets you solve one or more actors in real-time. Capturing crouching, wrestling and lying on the floor has never been this straightforward. By combining skeleton solving with AIM, you can capture advanced setups in a simplified workflow. An FBX is the easiest way to read mocap data in external gaming or animation software. Our FBX files contain characters, skeletons, optical markers and actors.
Features
- Character animation using QTM real-time output
- Control a generic Unity rig using custom skeleton streaming from QTM
- Use QTM skeleton data to drive mecanim humanoid character in Unity
- Visualize marker positions (using spheres) streamed from Qualisys Track Manager
- Get 6DOF object positions and rotations streamed from Qualisys Track Manager
- Display how to get data from a specific analog channel (using name)