As of now, an independently developed graphics/physics engine for use with DirectX9/DirectX11 and C++. I'm only working on this during my free time, so it will not be updated too often unless I have something major to add to it.
Outside insight would be appreciated.
Features
- Win32 window class wrapper
- Win32 window wrapper
- Win32 window manager
- Win32 child manager
- Win32 control support (very basic)
- RawInput support
- Shader class (vertex + pixel only at the moment)
- Buffer support (vertex only at the moment)
- Primitive Direct3D11 rendering calls
- Console variable system
- Console function system
License
MIT LicenseFollow Quantum Game Engine
Other Useful Business Software
Application Monitoring That Won't Slow Your App Down
Full APM with errors, performance, logs, and uptime monitoring. 99.999% uptime SLA on the platform itself.
Rate This Project
Login To Rate This Project
User Reviews
Be the first to post a review of Quantum Game Engine!